Armandien

A self-exiled heir to a noble clan, on a quest to redeem his family's honor

Description:
Level 1 Human Warlord
Armandian, the Wanderer
+4
18
Strength
+3
16
Constitution
+3
17
Dexterity
+4
19
Intelligence
+3
17
Wisdom
+2
15
Charisma
HIT POINTS
Total
28
Bloodied
14
Surges
10
Value
7
+3
Initiative
6
Speed
SKILLS
Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery
18
Armor Class
15
Fortitude
15
Reflex
14
Will
CLASS FEATURES
Combat Leader
You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative
Tactical Presence
When an ally you can see spends an action point to make an extra attack the ally gains a bonus to the attack roll equal to to 1/2 your Intelligence modifier
FEATS
Armor Proficiency: Scale
You are proficient in scale mail armor
Ambidexterity
You may use a weapon in a off-hand at a -2 penalty
BACKGROUNDS
The Redeemer
"My family's, my clan's, honor will be restored"
You may mark a creature for twice the penalty
AT-WILL POWERS
Wolf Pack Tactics
Martial, Weapon
Standard Action, Melee Weapon
Target: One Creature
Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to [2]W + Strength modifier at 21st level.
ENCOUNTER POWERS
Inspiring Word
Martial, Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level you can use this power 3 times per encounter
Minor Action, Close Burst 5(10 at 11th level, 15 at 21st)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points(+1d6 per 5 levels)
Warlord's Favor
Martial, Weapon
Standard Action, Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. One ally within 5 squares of you gains a 1+ Inteligence modifier power bonus to attack rolls against the target until the end of your next turn
DAILY POWERS
Lead the Attack
Martial, Weapon
Standard Action, Melee Weapon
Target: One Creature
Attack: Strength vs. AC
Hit: 3[W] + Strenth modifier damage. Until the end of the encounter, you and each ally within 5 squares of you gain a power bonus to attack rolls against the target equal to 1 + Intelligence modifier
Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a +1 power bonus to attack rolls against the target.
ATTACKS
1d8 + 4
+2 vs AC
Kanabo
1d8 + 4
+0 vs AC
Kanabo
EQUIPMENT
Scale Mail
+ 7 AC
MONEY
Platinum
Gold
Silver
Copper
Bio:

Armandian comes from a clan that, as he tells, was slandered. He, however, refuses to name his clan. Perhaps there is more to his tale of dishonor.

Armandien

Inaquis: The Broken World RobertBenton