Wei Shin

A hot-tempered Fire Elementalist who enjoys shock and awe.

Description:
Level 1 Human Fire Bender
Wei Shin
4
16
Strength
4
17
Constitution
5
19
Dexterity
3
15
Intelligence
3
15
Wisdom
4
16
Charisma
HIT POINTS
Total
30
Bloodied
15
Surges
11
Value
7
5
Initiative
6
Speed
SKILLS
10
Acrobatics
3
Arcana
4
Athletics
9
Bluff
4
Diplomacy
3
Dungeoneering
4
Endurance
8
Heal
3
History
3
Insight
9
Intimidate
3
Nature
8
Perception
3
Religion
5
Stealth
4
Streetwise
5
Thievery
17
Armor Class
14
Fortitude
+2
17
Reflex
14
Will
CLASS FEATURES
Source Of Power
Firebending is a martial art that relies on building yourself up, progressively growing in power as the battle goes on. As you fight, your Source of Strength damage increases. You start out dealing 0 extra damage with each attack. Depending on your build,your extra damage increases when you perform certain actions. Your maximum Source of Strengthdamage is equal to 4 + your Constitution/Charisma modifier (for Harmonious or Raging respectively).
This increases to 6 + Constitution/Charisma at 11thlevel and 8 + your Constitution/Charisma at 21stlevel. Your Source of Strength damage resets to 0 at the end of the encounter.
Overwhelming Flames
Some say that firebenders bend the very fires that dragons expel. Because of the nature of this element, firebenders can blast through the defences of supposedly flame resistant creatures.Reduce the resistance to fire of any creature you attack by 5. At paragon tier, this increases to 10 and at epic tier, this increases to 15.
Firebending
You have studied fire, and can call it from the air itself.
At-Will ♦ Elemental
Minor Action Ranged 2 Effect: You may do any one of the following:
♦ Move a burst of flame the size of a campfire from one point in range to another.
♦ Produce a burst of flame up to the size of a campfire within range.
♦ Lower or raise the rate at which re burns,from a flickering ember to a raging bonfire.
♦ Mold a campfire sized burst of flame within range into any shape until the end of your next turn.
Special: Nothing you create with this technique can deal damage, serve as a weapon or tool, or hinder another creature’s action. This technique cannot duplicate the effect of any other power.(Of course, DM”s discretion.)
RACE FEATURES
Human Feat
+1 more Feat
FEATS
Action Surge
+3 to hit after Surging
Blue Fire
+2 to Damage useing firebending
AT-WILL POWERS
Pyro Kick
♦ Elemental, Fire, Implement
Standard Action Line 4
Target: Each creature in line.
Attack: Dexterity vs. Reflex.
Hit: 1d6 + Dexterity modifier fire damage.
21st Level: 2d6 + Dexterity modifier damage.
ENCOUNTER POWERS
Heel Drop
♦ Elemental, Fire, Weapon Standard Action Close burst 1Target: One or two creatures in burst.
Attack: Dexterity vs. AC.
Hit: 1[W] + Dexterity modier re damage and the target is knocked prone.
Special: You may slide 3 squares before this attack.
DAILY POWERS
Flame Palm
♦ Elemental, Fire, Weapon Standard Action Melee weapon
Target: One creature.
Attack: Dexterity vs. AC.
Hit: 3[W] + Dexterity modier re damage and the target is knocked prone.
Miss: Half damage and the target is pushed 1square.
ATTACKS
1d6+2
Dex vs AC
Firebending
MONEY
Platinum
Gold
Silver
Copper
Bio:

Wei Shin

Inaquis: The Broken World RobertBenton